Tuesday, September 6, 2011

Kinesis - the process.

It took me the whole summer to take this character idea to a finalized 2D version (which I still haven't finished) and a finalized 3D sculpture. Here's how it went.


 original zsphere layout.
 low poly sculpt.

 retopologizing...
 low poly retopology.

 hi-res retopology.
http://www.youtube.com/watch?v=bq4TE_KiTQs
final render shots.

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