This is a quick mental ray render. I goofed around for about half an hour just tweaking the lights, because I'm a fan of lighting my scene, as useless as it may be in this context. Anyway, what you see in this render is only the diffuse texture. There's no bump, normal, or specular map on any of the assets yet.
Edit: Here's a shot of the same room (a few missing textures, problem will soon be corrected) except this one's in the UDK engine with a sun & sky, etc:
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